The Beginning of the End
Aranel Hawkeye (Demigod)
aka. The Seeker, The Steady Hand, The Guided Arrow
The Seeker, the Steady Hand, the Guided Arrow
Symbol: Silver arrow with green fletching in a drawn bow
Home Plane: Arvandor & The Staging Grounds
Alignment: Chaotic Good
Portfolio: Finding that which has been lost or hidden, uncovering secret plans
Worshipers: Archers, hunters, rangers, scouts, those seeking something lost or hidden
Cleric Alignments: CG, NG
Domains: Celerity, Elf, Good, Hunter*, Travel
Favored Weapon: “Heartseeker” (longbow)
*new domain – see below
Born Aranel Mellindirath, The Seeker is the newest member of the Elven and Faerûnian Pantheons, having attained his divinity at the end of the Time of Troubles. While he yet has very few divine disciples, a large part of Solonor Thelandira’s clergy reveres Aranel as the Great Archer’s prodigy and highest servant; the finest arrow in Keen-Eye’s quiver. Aranel served the entire Elven pantheon prior to his ascension, seeking out items or people at their direction. In more recent years, non-elven, good-aligned deities have begun to utilize his skills as well, and he is quickly earning a very positive reputation among the gods. Unbeknownst to many, Solonor Thelandira is preparing to relinquish his seat of power to Aranel, no longer wanting to be troubled by the affairs of mortals. High Priests of the Great Archer have already been told through divine contact to honor The Seeker as they would Keen-Eye himself. While he will be receiving the portfolio of an elven deity, Aranel has a (small) portfolio of his own already, and has a place in the Faerûnian Pantheon as well as the Elven.
Granted Power: You gain Track as a bonus feat. Add Survival to your list of Cleric class skills.
Hunter Domain Spells:
1 Living Prints: You perceive tracks as if they had just been made.
2 Hawkeye: Increase range increments by 50%, +5 on Spot checks.
3 Hunter’s Mercy: Your next hit with a bow is automatically a critical hit.
4 Primal Instinct: Gain a +5 bonus on initiative checks and Survival checks.
5 Arrow Storm: You make a ranged attack against each foe within one range increment.
6 Find the Gap: Your attacks ignore armor and natural armor.
7 Implacable Pursuer: You know where prey is, as long as it’s moving.
8 Discern Location: Reveals exact location of creature or object.
9 Superior Invisibility: Subject is invisible to sight, hearing, and scent for 1 min./level, and can attack.